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		<title>Stress Toy 3.0 Available now</title>
		<link>http://www.oefun.com/wordpress/?p=168</link>
		<comments>http://www.oefun.com/wordpress/?p=168#comments</comments>
		<pubDate>Wed, 09 Jun 2010 23:36:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.oefun.com/wordpress/?p=168</guid>
		<description><![CDATA[An update to our popular app is available now.

]]></description>
			<content:encoded><![CDATA[<p>An update to our popular app is available now.</p>
<p><a href="http://itunes.apple.com/us/app/stress-toy/id286555496?mt=8"><img src="http://www.oefun.com/wordpress/wp-content/StressToy/webStressToyIcon.jpg" alt="iPhone Stress Toy" /></a></p>
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		<title>oeFun looking for iPhone programmers</title>
		<link>http://www.oefun.com/wordpress/?p=165</link>
		<comments>http://www.oefun.com/wordpress/?p=165#comments</comments>
		<pubDate>Sun, 03 Jan 2010 23:49:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Jobs]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.oefun.com/wordpress/?p=165</guid>
		<description><![CDATA[oeFun is looking for iPhone programmers. If you think you&#8217;ve got what it takes then send an email to info@oefun.com
]]></description>
			<content:encoded><![CDATA[<p>oeFun is looking for iPhone programmers. If you think you&#8217;ve got what it takes then send an email to <a href="mailto:info@oefun.com">info@oefun.com</a></p>
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		<title>oeFun, Inc. Announces Tilt Me for the Android / Motorola Droid</title>
		<link>http://www.oefun.com/wordpress/?p=162</link>
		<comments>http://www.oefun.com/wordpress/?p=162#comments</comments>
		<pubDate>Thu, 10 Dec 2009 11:10:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Tilt Me]]></category>

		<guid isPermaLink="false">http://www.oefun.com/wordpress/?p=162</guid>
		<description><![CDATA[Download press release here.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.oefun.com/wordpress/wp-content/Tilt Me Android/oeFun Press Release Tilt Me for Android.pdf">Download press release here.</a></p>
]]></content:encoded>
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		<title>Tilt Me now available for the Motorola Droid</title>
		<link>http://www.oefun.com/wordpress/?p=159</link>
		<comments>http://www.oefun.com/wordpress/?p=159#comments</comments>
		<pubDate>Thu, 10 Dec 2009 10:35:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Tilt Me]]></category>

		<guid isPermaLink="false">http://www.oefun.com/wordpress/?p=159</guid>
		<description><![CDATA[A first for oeFun, you can now get Tilt Me for the Android platform. We took advantage of the high rez screen to deliver a maze with much higher density than the original iPhone version.
 
]]></description>
			<content:encoded><![CDATA[<p>A first for oeFun, you can now get Tilt Me for the Android platform. We took advantage of the high rez screen to deliver a maze with much higher density than the original iPhone version.</p>
<p><img src="http://oefun.com/wordpress/wp-content/Tilt Me Android/TiltMeScreen2.png" alt="Tilt Me Droid Shot 1" /> <img src="http://oefun.com/wordpress/wp-content/Tilt Me Android/TiltMeScreen3.png" alt="Tilt Me Droid Shot 2" /></p>
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		<title>Memory</title>
		<link>http://www.oefun.com/wordpress/?p=157</link>
		<comments>http://www.oefun.com/wordpress/?p=157#comments</comments>
		<pubDate>Sun, 04 Oct 2009 07:04:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Population 55]]></category>

		<guid isPermaLink="false">http://www.oefun.com/wordpress/?p=157</guid>
		<description><![CDATA[Each NPC in the game has a brain. This brain contains memory of everything they have done up to that point. However, it&#8217;s not a perfect memory. If you asked the character what it did at 3pm on Sunday it may not be able to recall all the details. They may roughly recall that they [...]]]></description>
			<content:encoded><![CDATA[<p>Each NPC in the game has a brain. This brain contains memory of everything they have done up to that point. However, it&#8217;s not a perfect memory. If you asked the character what it did at 3pm on Sunday it may not be able to recall all the details. They may roughly recall that they were at home. Perhaps jogging their memory with a possibility of what they may have done, could make them realize that they were in fact watching T.V.</p>
<p>Another example is a potential witness who remembers hearing a scream when walking through the park, but they can&#8217;t remember anything else. What would happen if they retraced their steps? Maybe this would jog their memory. Perhaps they would then remember other details about what they heard.</p>
<p>The memory of a particular event is not related to objects. It can be related to any of our senses. Sometimes prompting a NPC with one sense can reveal a piece of memory about something related. An example of this would be smelling coffee in the morning and remembering that donut you had yesterday.</p>
<p>NPC&#8217;s will store almost everything, but access to that memory may be conditional. It&#8217;s your job to discover the best ways to get the information you need.</p>
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		<title>A cast of characters</title>
		<link>http://www.oefun.com/wordpress/?p=154</link>
		<comments>http://www.oefun.com/wordpress/?p=154#comments</comments>
		<pubDate>Wed, 23 Sep 2009 08:16:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Population 55]]></category>

		<guid isPermaLink="false">http://www.oefun.com/wordpress/?p=154</guid>
		<description><![CDATA[The world of population 55 (or 56 if you count the victim) is made up of &#8220;real characters&#8221;. Imagine the extremes of human personality give them all different roles in this small coastal community and you may start to get an idea of what it will be like.
Each character has multiple relationships which would make [...]]]></description>
			<content:encoded><![CDATA[<p>The world of population 55 (or 56 if you count the victim) is made up of &#8220;real characters&#8221;. Imagine the extremes of human personality give them all different roles in this small coastal community and you may start to get an idea of what it will be like.</p>
<p>Each character has multiple relationships which would make sense. There are the typical family relationships, sisters, brothers, aunts and uncles. There are bad relationships and good ones, the jealous husband, the spoilt child, the happy family person.</p>
<p>There are also friends and enemies. Who likes who, who has a grudge? Did some kid pick on some neighbors kid at school? Is the local butcher jealous of the young man who ogles his wife? The list is endless.</p>
<p>At the start of every new game, these relationships are tested and a likely murder victim is chosen. Depending on game difficultly level a complex murder mystery will be generated. As stated before, each experience with Pop 55 will have a different victim.</p>
<p>By using your detective skills and natural understand of human relationships you can investigate until you discover the murderer. Talk to anyone you want. Did anyone have problems with the deceased? Did anyone have anything to gain? The blind man heard screams and the murderer flee from the crime scene &#8211; but he didn&#8217;t see anything. A woman was walking through the park and may have seen something important but she can&#8217;t remember. Perhaps going with and retracing her steps will jog her memory?</p>
<p>All of these scenario&#8217;s can be played out.</p>
]]></content:encoded>
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		<title>Why is it cool?</title>
		<link>http://www.oefun.com/wordpress/?p=149</link>
		<comments>http://www.oefun.com/wordpress/?p=149#comments</comments>
		<pubDate>Tue, 15 Sep 2009 22:38:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Population 55]]></category>

		<guid isPermaLink="false">http://www.oefun.com/wordpress/?p=149</guid>
		<description><![CDATA[The goals of the project are straightforward albeit difficult to achieve&#8230;
- Fun, exciting &#038; easy to play
- Each game experience is unique and personally tailored to the player
- Every game has a different victim and different murderer
Do you want to be the good cop? Or, the bad one that beats confessions out of people?
]]></description>
			<content:encoded><![CDATA[<p>The goals of the project are straightforward albeit difficult to achieve&#8230;</p>
<p>- Fun, exciting &#038; easy to play<br />
- Each game experience is unique and personally tailored to the player<br />
- Every game has a different victim and different murderer</p>
<p>Do you want to be the good cop? Or, the bad one that beats confessions out of people?</p>
]]></content:encoded>
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		<title>Population 55 &#8211; The idea</title>
		<link>http://www.oefun.com/wordpress/?p=147</link>
		<comments>http://www.oefun.com/wordpress/?p=147#comments</comments>
		<pubDate>Tue, 15 Sep 2009 19:18:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Population 55]]></category>

		<guid isPermaLink="false">http://www.oefun.com/wordpress/?p=147</guid>
		<description><![CDATA[(oops, meant to post this last week but unfortunately due to a cold didn&#8217;t get around to it.)
It&#8217;s the dead of night and you&#8217;re driving down a winding road. In the distance you can make out a small coastal town. As you drive, your headlights flash upon a sign that reads &#8216;Cove &#8211; Pop. 56&#8242;. [...]]]></description>
			<content:encoded><![CDATA[<p>(oops, meant to post this last week but unfortunately due to a cold didn&#8217;t get around to it.)</p>
<p>It&#8217;s the dead of night and you&#8217;re driving down a winding road. In the distance you can make out a small coastal town. As you drive, your headlights flash upon a sign that reads &#8216;Cove &#8211; Pop. 56&#8242;. Scored out with red blood, written next to that is 55&#8230;</p>
<p>This is the beginning of Population 55. You come upon a small coastal town where someone in the town has been murdered. It is your job to discover who did it.</p>
]]></content:encoded>
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		<item>
		<title>oeFun Announces next game &#8211; Population 55</title>
		<link>http://www.oefun.com/wordpress/?p=145</link>
		<comments>http://www.oefun.com/wordpress/?p=145#comments</comments>
		<pubDate>Sun, 06 Sep 2009 04:21:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Population 55]]></category>

		<guid isPermaLink="false">http://www.oefun.com/wordpress/?p=145</guid>
		<description><![CDATA[This is just a quick post to mention that I have begun developing my next game. It&#8217;s called Population 55.
Over the next few days I&#8217;ll be outlining the concept and general direction of the game.
As previously stated I&#8217;ll be tweeting each step in the development process. As a practical matter I&#8217;ll very likely have links [...]]]></description>
			<content:encoded><![CDATA[<p>This is just a quick post to mention that I have begun developing my next game. It&#8217;s called Population 55.</p>
<p>Over the next few days I&#8217;ll be outlining the concept and general direction of the game.</p>
<p>As previously stated I&#8217;ll be tweeting each step in the development process. As a practical matter I&#8217;ll very likely have links back to this blog for posts that need more than 140 characters&#8230;</p>
]]></content:encoded>
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		<title>Light Tunnel &amp; Light Tunnel Lite Updated!</title>
		<link>http://www.oefun.com/wordpress/?p=140</link>
		<comments>http://www.oefun.com/wordpress/?p=140#comments</comments>
		<pubDate>Wed, 20 May 2009 09:38:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Light Tunnel]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.oefun.com/wordpress/?p=140</guid>
		<description><![CDATA[Both apps are now updated to 1.5.1.
Just a minor fix for both of them. You can now attach / remove the headset on the iPod touch 2G while running Light Tunnel without problems now.
You can read more about Light Tunnel here.
]]></description>
			<content:encoded><![CDATA[<p>Both apps are now updated to 1.5.1.</p>
<p>Just a minor fix for both of them. You can now attach / remove the headset on the iPod touch 2G while running Light Tunnel without problems now.</p>
<p>You can read more about <a href="http://www.oefun.com/wordpress/?page_id=66">Light Tunnel here.</a></p>
]]></content:encoded>
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